﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AvantGameMachine.DataManagement;

namespace AvantGameMachine.Clients
{
    internal class ClientManager
    {
        private List<PreloadedClient> prClients = new List<PreloadedClient>();

        internal ClientManager()
        {
        }

        internal List<PreloadedClient> ClientsList
        {
            get { return prClients; }
        }

        internal void Init()
        {
            for (int i = 0; i < 8; i++)
            {
                PreloadedClient cl = new PreloadedClient();
                cl.BaseDir = new Address("Zooper");
                cl.ShortName = "Zooper" + i;
                cl.CompleteName = "Zooper game [" + i + "]";
                cl.Description.Add("This game features a nice gameplay");
                cl.Description.Add("and is perfect for playing a game when");
                cl.Description.Add("you are stressed ;)");
                cl.Icon = new Graphics.Texture(new Address("backm.png"));
                prClients.Add(cl);
            }
        }
    }
}
